ADWORKS/Work/huddlie

From a crayon sketch to every screen of an app.

huddlie is a keepsake app for the years a child pours into what they love: the hockey season, the dance recital, the first belt. We gave the startup its mark, its colours and its voice, then designed the app screen by screen so their developers only have to build it.

Where it started

It began on paper, in crayon.

No generator, no stock icon. The mark was drawn by hand first: two people huddling, their bodies forming an H, their arms locked into its crossbar. Everything in the app grew from that page.

  1. An open sketchbook with the first huddlie mark drawn in crayon among other studies

    01 · The sketchbook

    The first H, drawn among other studies on a sketchbook page.

  2. The huddlie mark drawn in coloured crayon: two figures forming an H

    02 · The drawing

    Two figures, a head and a body each. The arms interlock into the crossbar, with small hearts at their feet.

  3. 03 · The mark

    Redrawn as 14 shapes, with a speech bubble over each head. In the app it forms piece by piece, then the two halves lean in and hug.

The colours come from the mark itself

  • Plum#3B2D5CThe logotype
  • Night#2A1F45The brand bar
  • Hug#E03599The one accent
  • Sky#2D7FF9The second person
  • Violet#8B5CF6The speech bubbles
  • Coral#F2562BCelebration, rationed
  • Paper#F9F6FAEvery screen

Live. Tap through it right here.

01The app

Not a slideshow. An app you can tap.

The whole experience was built as a clickable prototype first, so the founders could hold it, argue with it and hand it round before a line of production code existed.

  • LaunchThe mark forms on the splash, then a four screen intro sells the idea before sign in.
  • ScheduleA list or a month calendar, with each player's face floating on their dates. The ring colour tells you game, practice or tournament.
  • MomentsThe season as a keepsake timeline: photos, notes and scores, gathered month by month.
  • Team and the huddleFollow the team's calendar, and invite grandparents and a co-parent to follow along.
Open the app ↗ Best on a phone. Nothing you enter is saved.
Welcome screen with the huddlie lockup
Welcome
Schedule list with upcoming games and practices
Schedule
Calendar view with player faces on event dates
Calendar view
A played game with its score and moments
After the game
The huddle: family members following a player
The huddle
Choosing a drawn avatar for a player
Drawn avatars

02The kit

Every screen. Every state.

The prototype proves the flow. The kit is what the developers build from: every screen drawn as its own file, with the behaviour written underneath it. The loading, offline, error and empty states are there too, because a shipping app needs them and a pitch deck never shows them.

The huddlie screen kit gallery: screens grouped with their behaviour notes

03The design system

A rebrand becomes a token swap.

Every colour, type role, space and curve lives in one tokens file, in light and dark. Developers map it once into Swift, Kotlin, React Native or Flutter and build against the names, never the raw values. Change the brand later and the screens follow.

Three voices

Ava's season

Fraunces · names, titles, dates. The keepsake voice.

West Hill Golden Hawks

Instrument Sans at 85% width · team names and scores

Add a moment, invite the huddle, follow the team.

Inter · everything you operate

The app icon

huddlie app icon, default huddlie app icon, dark huddlie app icon, night alternate
Default, dark and a night alternate, generated from the mark into a ready Xcode icon set.

Drawn avatars

Six headshots built from the mark's own teardrop shapes, for families who would rather not upload a photo.
  • 38colour tokens, each in light and dark
  • 12type roles
  • 11spacing steps
  • 1tokens file for any platform
The huddlie design system page: the lockup, the brand bar and the tip bubble

For startups building an app

Your developers write the code. The design is already done.

Most early apps ship on a template and try to find a face later. huddlie started with one. Here is what a founder gets when we work this way.

  1. 01

    A brand drawn for you

    A mark, logotype and palette made by hand, with the motion that brings them to life on launch.

  2. 02

    A prototype to test

    The full flow, clickable on a real phone, so decisions get made before they get expensive.

  3. 03

    Every screen, drawn

    Each screen and state as its own file with its behaviour written down, including the ones pitch decks skip.

  4. 04

    A system that scales

    Tokens, type, icons and components your team imports once and builds against for years.

Building an app?

Give it a face worth keeping.

Tell us what you are building and where you are with it. We'll bring the brand, the screens and 25 years of judgement.

Toronto · hello@adworks.ca U.S. enquiries · didem.lutwak@adworks.ca